![]() Of course, dying puts the recipient beyond the help of any painkiller. Even a user who falls to Incapacitated may continue activity until the effect’s duration ends. ![]() Therefore, a Mauled character suffers only a –1 penalty rather than the usually –2. The recipient’s wound penalties decrease by two health levels. Although it is commonly created as a potion, it may take the form of a powder, salve or essence. Potion of Resilience Type: Ritual Dice Pool: Medicine + Alchemy Difficulty: 7 Sekhem: None This substance is essentially a supernatural anesthetic. Using poison on any but the foulest minions of Apophis is extremely questionable in the eyes of Ma’at and the judges. The number of extra successes spent on the preparation’s potency reduces the victim’s difficulty. A successful standard Perception roll is required to notice it, whether it is a salve made to coat a surface or a potion slipped into the victim’s food. On a weapon, the poison’s damage applies in addition to that of any blow inflicted by the weapon itself. A poison takes effect in the same turn it is administered, and the effect is permanent, although a victim may heal as normal if he survives. Mild Poison Type: Ritual Dice Pool: Poisons + Alchemy Difficulty: 8 Sekhem: None This ritual creates a simple but effective poison with a lethal toxin rating 2 per dose. Even attempts to sleep are useless, and the unfortunate victim suffers a +3 difficulty to all tasks during this time. Botching while mixing the preparation results in a corrupted potion that gives the unfortunate drinker a splitting migraine for four hours. The beneficiary tires normally after the effects wear off. A successful preparation leaves the recipient feeling refreshed and alert for four hours. No healing occurs with more seriously wounded characters. If the beneficiary’s health level is Bruised, the potion also restores one health level. Drink of Seven Days’ Rest Type: Ritual Dice Pool: Medicine + Alchemy Difficulty: 4 Sekhem: None The Drink of Seven Days’ Rest is usually brewed as a potion, and it relieves fatigue instantly, restoring vitality to anyone who drinks it. The thick smoke cloud fills a 10-foot-cube of space for each success on the roll. It causes visual and olfactory difficulties for those in the area, including the alchemist. Cloud of Smoke Type: Spell Dice Pool: Occult + Alchemy Difficulty: 6 Sekhem: 1 With this spell, the alchemist can cause any fire, even a smoldering spark, to emit a cloud that conceals the area. Each success that the player rolls provides increasingly detailed information regarding the object. A clever alchemist puts her knowledge o use in innumerable other ways. Doing so can be useful when evaluating a suspicious jewel, the age of papyrus scroll or the durability of a wall. ![]() Instead, an alchemist may observe a material object to determine its makeup. This spell is not properly an alchemical preparation. LEVEL ONE ALCHEMY Analyze Material Type: Spell Dice Pool: Intelligence + Alchemy Difficulty: 6 Sekhem: None The time and effort the alchemist spends investigating the properties of various substances has resulted in an incredible catalog of chemical knowledge. ![]()
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